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Similarly to Ludo, Ur is a race game. You try to move your seven pieces from one end of the board to the other. White starts in the middle of the bottom row, moves to the left, then right on the middle row until the end, then down and left again until you come off in the middle of the bottom row. Black starts in the middle of the first row, moves left, etc.
You roll the number of tiles you may move with 4 tetrahedral dice (pyramids with a rectangular base). Two of the four tips of each dice are painted white. If a white tip points up, you may move one tile. So you have the chance to roll from 0 to 4 (including 0).
If you land on the same tile as your enemy you capture his piece, removing it back to the starting area. There is one exception to this rule: the rose tile in the middle of the middle row is safe ground - pieces can't be captured there.
If you land on a rose tile you get to roll the dice again. If you keep landing on rose tiles you get to roll again and again, giving you a serious advantage.